WVE console.
A WebGL terrain instrument — depth fog, selective bloom, morphing presets, shareable state in the URL. Runs at 120fps on a good day. Best experienced on desktop.
Open WVEExperiments, prototypes, and the occasional detour — logged as they happen. Some become products. Most just teach me something.
A WebGL terrain instrument — depth fog, selective bloom, morphing presets, shareable state in the URL. Runs at 120fps on a good day. Best experienced on desktop.
Open WVEThe site you're reading is being rebuilt around a WebGL ink current — persistent canvas, ink-wash page transitions, paper grain. Logged here as it happens.
Selective bloom, depth-graded fog, morphing presets, an auto-quality governor that sheds load below 45fps, and an idle attract mode that drifts on a Lissajous curve.
My executive-function app landed on the Mac App Store. One window, your tasks, nothing else.
The brick-and-mono redesign went live — beige paper, ink type, one orange.